Jobgether
Senior Unity VR Engineer
- Remoto
- Contratto
Italia
Descrizione dell'offerta
HyperVR Games
Italia
HyperVR Games is a VR gaming studio and publisher, founded in 2021.
We develop games in the casual simulator genre, offering a high-quality immersive experience for a wide audience.
We are one of the top developers and publishers on the market.
Our goal is to continue growing as a developer and publisher, bringing on more talent together, expanding our ecosystem, and strengthening our presence in the niche, ultimately becoming a leading VR player.
Our in-house game “Shave & Stuff” was awarded a “Best in Play” title by the Game Developers Conference 2023 and was released on Meta Quest, Pico, and Steam.
And do not miss our latest title "Shop & Stuff" to enjoy while playing!
Due to the business expansion, we are looking for a Senior VR Unity Developer to join our Team.
If you are passionate about gaming, enjoy a pro-active startup vibe, are always on the lookout for generating and trying out new crazy ideas - let's have a chat!
Architect, implement, and optimize gameplay systems in Unity/C#;
Rapidly prototype features and run internal playtests;
Develop reusable modules for future VR projects;
Integrate VR frameworks (e.g., XR Interaction Toolkit);
Debug, profile, and enhance performance and stability;
Collaborate in design brainstorms and shape product vision;
Ensure controls and game mechanics deliver top-tier UX;
Contribute proactive ideas for technical and process improvements.
5+ years of experience in game development;
Solid C# + Unity development background;
Experience shipping Unity-based titles;
Hands-on experience with gameplay systems, shaders, and optimization;
Strong problem-solving skills and a self-driven mindset;
Passion for games and creating polished experiences;
Ability to work independently while staying aligned with team goals;
Strong understanding of user experience and interaction design;
English (for daily communication & documentation).
Nice to have:
Unity VR frameworks (XR Interaction Toolkit, AutoHands, etc.);
Shader development (HLSL);
Animation tools like DoTween / PrimeTween;
Experience with Meta Horizon SDK or remote config systems.
Paid vacations: 20 working days per year (according to the labor legislation of Latvia);
Company events and team-building activities.
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